
Skill (Napalm and Barbecue interaction): Due to calculation specifics both skills provide total DOT duration multiplier of x5, however when selected alone Napalm provides DOT duration multiplier of x3.5 while Barbecue alone increases DOT duration only by x2.5. ZEDs also spread napalm upon bumping into each other. Unlike surrounding ZEDs, initial target is almost never gets marked as "infected" hence always take Napalm damage. When this status gets worn off it is become possible to cause another AOE check by attacking these ZEDs. "Infected" status prevents them from taking / spreading napalm damage to other ZEDs. All the other ZEDs within this radius take napalm damage and become "napalm infected" for the duration of DOT. When ZED is being attacked by the player with the flame-spraying weapon there happening AOE check around this ZED (check interval - 0.25s, check radius is twice as wider (x2) than ZED's collision cylinder). Skill (Napalm): Initial damage - 7, DOT duration - 5s x3.5 (boosted by the skill itself), DOT interval - 1s, DOT damage scale, of initial damage - x0.4. Skill (Heat Wave): Skill forces ZEDs to stumble as long as they are not in cooldown and can do such special move.
Example: Bloat (neutral to fire) vs lvl 25 + Ground Fire.
Calculation specifics: skill mutiplies DEFAULT Ground Fire damage value by 2 and adds this value to PERK AFFECTED Ground Fire damage value.
Skill (Ground Fire): Skill does not work with the Residual Flames. Skill (Firestorm): Caulk n' Burn, Flamethrower and Microwave Gun change their flame / beam model to another model that is approximately x1.4 times extensive. This skill stack with the Napalm skill for total of x5 longer DOT duration. Skill (Barbecue): Barbecue increases DOT duration by x2.5 times. Damage modification (passive + skills): Passive damage bonus, Bring the Heat skill and Inferno skill affecting damage of all on-perk weapons (including Knife) or on-perk damage types. ZED Shrapnel (explosion falloff exponent) Pyromaniac (weapon does not consume ammo) Pyromaniac (resistance to slow-mo, on firing) Inferno (snare power, add, per hit / DOT tick) Heat Wave (works with all on-perk damage types) Ground Fire (snare power, add, per hit / DOT tick) By the way, Husk Cannon can make headshots.During ZED Time, you attack with perk weapons in close to real time and never run out of ammo.ĭuring ZED Time, any ZEDs hit with fire are slowed 30% and take 50% more burning damage.Īctual Stats Barbecue (DOT duration multiplier) Dragonsbreath and Spitfires are mostly trash killing options.įlamethrower + Husk Cannon → Here the Helios Rifle is replaced with Husk gun, which performs pretty well against Quarterpounds. If you choose T5 Scorcher as your secondary, it can be used to decapitate large zeds. #Killing floor 2 firebug perks helios full#
Takes some practice and knowledge of zed animations to be utilized at full potential. You can knock enemies back infinitely and they won't have a chance to hit you most of the time. In addition, MWG's alt-fire is pretty useful feature for kiting raged large zeds around some object. Microwave Gun + T5 Scorcher or Dragonsbreath or Spitfires → MWG is a less popular choice for regular waves, but can be useful in certain situations. CnB is good at killing trash zeds, but may have some issues with certain medium enemies (like Husks and EDARs), so don't hesitate to use your Helios against them. You replace Flamethrower in favor of CnB and HMTech-101.
In ideal conditions killing big guys is not your priority, so consider Helios as a reliable weapon if your big zed hunters fail to take HVTs down.Ĭaulk n Burn + HMTech-101 + Helios Rifle → This is a derivative from the previous loadout. Helios Rifle is your backup option for large zed takedowns. Flamethrower locks down chokepoints, exterminating literally all trash/medium zeds within range. Napalm makes trashkilling a bit easier, but sometimes may accidentally set large zeds on fire, thus enraging them, so you should use this skill carefully.įlamethrower + Helios Rifle → A real powerhouse. LRLLL → If explosions bother either you or your teammates, try using Napalm instead of SZP. Bring the Heat and Ground Fire ensure that any trash/medium zed dies pretty fast (you can also use Ground Fire to slow down raged large zeds) Spontaneous Zedplosion provides random stuns (might be useful, if a large zed is walking near lesser enemies, so that it could be stunned with explosion) Heat Wave stumbles zeds at point-blank range (even raged Fleshpounds/Scrakes) and Pyromaniac significantly increases your damage output during Zed-Time. LRRLL → Pretty much the best skill tree available for the Firebug.